Time for another club battle report and with the new Tyranid army inbound I was looking forward to taking them out for a spin!
2 Tervigons Iron Arm /leech & Endurance / Hemhorage
Swarmlord Leech / Iron arm /
2* Zoanthropes (puppetmaster/ Endurance and 2 crap powers)
10 gaunts in pod
Space Wolf force was
2 Rune Priests one with Divination Prescience/foreboding and Jaws/ lightning
Drop pod with combi melta squad
2 10 man tac squads one in rhino
2 land speeder with multi - melta / flamer
Drop pod and 10 man tac
2 squads of long fangs
Mission was in the style of the BAO 2 missions played concurrently - with Emperors Will and The Relic and setup of vanguard strikes . I have played these variants a few times and I find it brings a little more balance to the game... you are never quite out of it! Both of us place our emperors Will objectives in buildings (just left and right in the below photo.
|Fig 1 - Tyranid setup|
The Tyranids setup aggressively in the center using the spore forest for cover... they look hungry!
|Fig 2 Wolves setup|
|Turn 1 central advance|
On the plus side Puppetmaster does go off and manages to cause a landspeeder to meltagun the Dreadnought for first blood. The hive mind can cause you to do strange things.
On the right flank the wounded Flyrant jumps forward and takes out some long fangs. The Devourer worms cause the 2 remaining fangs to run back. ATSKNF will get them straight back into it.
|Turn 1 Drop pod strike|
|SW turn 1 - bolters at the ready|
|Tyranid counter charge|
|Tyranid turn 2 - Ymgarl strike|
In the center the Trygon assaults the troop unit holding the emperors will objective - slicing and dicing them without a wound. The thunderwolves flub some of their attacks and the ymgarls are fortunate to survive.. help is on the way as in the wolves turn the central tac unit are wiped out and the Tyrgon moves close to the ongoing combat.
|SW turn 3 Grab the Relic|
In addition this turn a spawned gaunt squad are killed (and the remaining tervigon menopauses) by the disembarking second troop unit.
On the left flank it takes the swarmlord a while to take his boneswords out of the remains of the rune priest but he continues to work through the marines (who in turn kill some gargoyles)
|Nid turn 4 - my what shiny teeth you have|
|Nid turn 4 - Ymgarls Trygon and flyrant kill them|
The swarmlord and his buddies finish off the drop tac squad and turn back towards the objective the left and right flanks closing in like jaws onto the relic.
But the marines are not done yet and krak grenades at the ready they charge the tervigon and over 2 turns they kill her with the wolfen going rend crazy too- she explodes and kills most of the gaunts nearby... for a moment things look better for the marines.
CruuunchThe Zoanthropes just act to stop the marines on the objective running away - pinning them in combat while the other monsters close in. In a flurry of blood and claws the marine numbers are dramatically reduced. The future looks to contain gene soup...
|SW turn 5 Final stand!|